[PzC campaign] The elite core beta 1

Elite Core for Panzer Corps:
The Elite Core for Panzer Corps is an adaptation of the original Elite Core campaign for Panzer General by Gerold Treitler.
Differences between the Panzer Corps and Panzer General version:
- Capturable equipment added; such a unit always appears as an auxiliary when found
- 5 SE units can join your core (ground units and planes); ingame messages announce when an additional SE slot has been enabled
- 33 scenarios instead of 35 (4 different versions of Moscow is a bit too much)
- Planes can be bought and deployed (for your convenience); but still a core without planes is the real intention of this campaign
Special for the Panzer Corps version:
- Taking a VH yields more prestige
- Heroes appear (much) quicker
- Softcap switched off (for the v1.20 game rules)
- Minimal Allied reinforcements added in several scenarios
- Several maps have been made smaller
- No out of bounds AI unit spawn
- Compatible with any personal e-file as long as the unit IDs are respected from the vanilla version
Good to know:
Maximum number of core units (at a certain point in the campaign) = 15 (purchase) + 5 SE (bonus)
Most maps have a decent size in relation to the number of core units
No (evil) triggers of any kind are present to preserve most of the PG feeling
Unnamed cities and rivers in the original version remain unnamed in the conversion (too much time consuming)
This is a straightforward campaign, to do what a General is expected to do...
The Elite Core for Panzer Corps is an adaptation of the original Elite Core campaign for Panzer General by Gerold Treitler.
Differences between the Panzer Corps and Panzer General version:
- Capturable equipment added; such a unit always appears as an auxiliary when found
- 5 SE units can join your core (ground units and planes); ingame messages announce when an additional SE slot has been enabled
- 33 scenarios instead of 35 (4 different versions of Moscow is a bit too much)
- Planes can be bought and deployed (for your convenience); but still a core without planes is the real intention of this campaign
Special for the Panzer Corps version:
- Taking a VH yields more prestige
- Heroes appear (much) quicker
- Softcap switched off (for the v1.20 game rules)
- Minimal Allied reinforcements added in several scenarios
- Several maps have been made smaller
- No out of bounds AI unit spawn
- Compatible with any personal e-file as long as the unit IDs are respected from the vanilla version
Good to know:
Maximum number of core units (at a certain point in the campaign) = 15 (purchase) + 5 SE (bonus)
Most maps have a decent size in relation to the number of core units
No (evil) triggers of any kind are present to preserve most of the PG feeling
Unnamed cities and rivers in the original version remain unnamed in the conversion (too much time consuming)
This is a straightforward campaign, to do what a General is expected to do...